BuildX AR
An augmented-reality construction visualisation app for iOS, Android and web.
iOS · Android · Web
Independent Game & Immersive Experience Studio
Mello Games Studio creates polished Unity games, mobile experiences, AR projects and interactive products—from prototype to publishing.
Unity Development · Mobile Games · AR/VR · Interactive Experiences
Games We've Shipped
Released products across mobile and web that our team has built, contributed to and supported.
An augmented-reality construction visualisation app for iOS, Android and web.
iOS · Android · Web
A flight simulation game where players fly airplanes and aircraft.
Android
A parking-jam puzzle game about untangling gridlocked traffic.
Android
An offline FPS commando shooter for mobile.
Android
A mountain bike stunt and traffic racing game.
Android
A grand taxi driving game with open-world and flying modes.
Android
Selected Work
A look at what the studio builds. Open any project for the full case study.
An augmented-reality construction visualisation app for iOS, Android and web.
A flight simulation game where players fly airplanes and aircraft.
A parking-jam puzzle game about untangling gridlocked traffic.
An offline FPS commando shooter for mobile.
A mountain bike stunt and traffic racing game.
A grand taxi driving game with open-world and flying modes.
Released Projects · 16
Technologies
Platforms
Core Services
Unity development, gameplay programming and prototyping. We take concepts through to full game production.
Android performance profiling, memory and build-size work. Ads, IAP and store preparation for release.
AR Foundation and WebAR builds, immersive prototypes and spatial interaction. Training and product experiences included.
Educational games, simulations and gamified applications. Web-based interactive experiences that run anywhere.
AR / VR & Spatial
We build AR products that scan the environment, detect surfaces and place true-scale 3D content — the same pipeline behind our shipped AR work.
Visualisation of the studio's AR pipeline: an object is scanned, its mesh is detected, and it is placed in the environment.
Why Mello
Visual decisions are made with real production constraints in mind.
We support projects from their first playable version to release preparation.
Clients work directly with the people building the product.
We focus on clean systems, performance and realistic project scope.
The Founders

CEO, Mello Games Studio
Madeeha leads studio direction, client partnerships and creative oversight at Mello Games Studio, keeping product intent and production reality aligned from first brief to release.

CTO & COO, Mello Games Studio
Uzair leads engineering and day-to-day production — Unity architecture, mobile performance, AR/VR builds and release preparation across the studio's projects.
Working Process
Understand the idea, audience, platform and business goal.
Build and test the core interaction quickly.
Develop the complete experience with regular reviews.
Optimize, test and prepare the product for release.
Tell us what you are planning, and we will help turn it into a practical production roadmap.